Well, I've updated the last post with the hints to Mind Gouge so be sure to check them out. As you can see they took awhile because I decided to rhyme them so that they would sound a bit more clever. Whether they actually do or not, I have no idea.
Anyways, I'm starting to feel a little guilty for not releasing a new video to my subscribers for a long time. I'm getting about five new subscribers a week and have nothing new to give them. Hopefully this will help push me into finishing my Mind Snare Machinima (which should be pretty awesome). But honestly you guys got to cut me some slack as I'm full-time at the university here, working 30 hours a week at my job, enrolled in a Scuba Diving Course, and giving my girlfriend a fair amount of attention too. I really appreciate the support I get from you guys but just don't expect something new every week with me. I actually was planning on writing a review for Dead Space (the game I recently picked up) but I haven't found the time. Maybe I still will if I do but don't count on it. In the meantime I can give you a short summary of what it's about though.
It's an awesome horror game by EA, where you're a couple hundred years into the future and are investigating a distress signal sent out from the massive mining spaceship the Isshimora. The graphics and story are great and the gameplay is terrifying. Mutated corpses run through the ventilation system and sneak up behind you to tear your limbs off. Sometimes they also pretend to play dead and just as you walk by them they'll jump up and maul you. It's awesome. Also EA's incorporated a combat system called "Strategic Dismemberment" which basically works exactly how it sounds. You have to strategically dismember your enemies limb by bloody limb to stop them from killing you. You shoot off their heads- they just get pissed off, you shoot off their legs- they'll crawl to you. You basically have to take them completely apart and then finish them with a curb stop to survive. While there is a lot of blood and guts it's not an excessively gorey game, which is a good thing as I find games with too much gore aren't very realistic and sometimes just downright disturbing. Probably the most disturbing part about this game is the infected fetus corpses that attack you, and when they get too close your character is forced to grab them and boot them across the room. I never thought I'd play a game where you drop-kick a baby, but it's actually an extremely fun and scary game.
Check it out.
-Mander
The official blog of SavageShore Creations. Here you will find updates about news in gaming, reliable reviews ranging from new game releases to a number of TV shows, videos which will primarily consist of machinimas, and maps and games that I've created in either Halo 3 or Halo: Reach. You will find that the majority of my work will be oriented around the Xbox 360 as that is the console of my choice. This site will also be serving as my online portfolio, so everything I post here will contribute to that, and I don't frankly care whether any of it gets views or not. For those who are tuning in for entertainment, I hope you enjoy what I have to offer.
Saturday, October 25, 2008
Wednesday, October 15, 2008
Mind Gouge Complete
My latest and greatest puzzle map "Mind Gouge" is complete and ready to go. This map is HUGE and will push your logic to breaking point. It has been rigorously tested and is now 100% break proof. You will not find anything on this map that I'm not aware of and that will allow to skip any challenges. The hints are done for all 25 challenges (many of which include numerous sub-challenges) and if you get stuck there is a walkthrough available. So, without futher ado, here are the pictures and links to download it:
Download Mind Gouge Here
Download Cracked Skull Gametype Here
*SPOILER ALERT*
Mind Gouge Hints
Challenge 1- There would be much sense
in finding what shoots through fence.
Challenge 2- In order for you to complete this strife,
you need the guts to take a life.
Challenge 3- Walls, ceiling, and floor are to what you have come;
bother with the one that doesn’t hum.
Challenge 4- Make sure you’ve got everything with your ride,
before departing to the other side.
Challenge 5- Look where it might leak
to find what you seek.
Challenge 6- Three quick bangs, one big boom,
hit the ceiling to exit tomb.
Challenge 7- Slanted bridge, fence not touching floor, and high ledge all tease,
but the corner to inspect is none of these.
Challenge 8- Falling short, need more juice,
why not use that small brown goose?
Challenge 9- A variety in weapons is what you need,
but not to kill or make things bleed,
you need them to obtain what you lack
or to blow things up through a crack...
Challenge 10- Grab what has a long end
before you ascend.
Challenge 11- Under with sniper or over with shotgun,
barrels on teleporter- you need to unblock them.
Challenge 12- The regenerator heals when push comes to shove,
the cross next to it is a marker for what’s above.
Challenge 13- The blueish glow does not work,
a little green will fix this quirk.
Challenge 14- The equipment here is all you face,
use it to find a hidden place.
Challenge 15- Equipment-wise you’ve found the other,
now to get it from one location to another.
Challenge 16- The deed is done, you need a way out,
a variation of task 2, no doubt.
Challenge 17- Back to where you were before,
but now equipped with something more,
but instead of lifting yourself from the floor,
get something else to where it hasn’t been before.
Challenge 18- Now you can access a new room to walk,
and find new things to unblock.
Challenge 19- Solid repetition is the key
to get back to where you need to be.
Challenge 20- If you’ve succeeded with the previous case
then put what you have in the obvious place.
Challenge 21- Through the tunnel, up the ledge,
only look back when at the edge.
Challenge 22- This is a stunt you need to fail,
hitting bottom before you bail.
Challenge 23- Back to the monstrous Pit of Doom,
a Leap of Faith to cross the room.
Challenge 24- Here there is an escape plus an opportunity to open a new path,
but you’ll need a longer range weapon if you do the math.
Challenge 25- Once more a familiar trail of green and gray
but if the last challenge was done the right way,
then you’ll enter the final room,
but beware the impending doom.
*END SPOILER ALERT*
Overview 1
Overview 2
Overview 3
Challenge 1
Challenge 2
First Lobby
Second Lobby
Challenge 8
Challenge 9
Challenge 10
Challenge 13
Grav Lift Room
Challenge 18
Tunnel Room
Pit of Doom
Challenge 24
Final Room
Enjoy,
Mander
Download Mind Gouge Here
Download Cracked Skull Gametype Here
*SPOILER ALERT*
Mind Gouge Hints
Challenge 1- There would be much sense
in finding what shoots through fence.
Challenge 2- In order for you to complete this strife,
you need the guts to take a life.
Challenge 3- Walls, ceiling, and floor are to what you have come;
bother with the one that doesn’t hum.
Challenge 4- Make sure you’ve got everything with your ride,
before departing to the other side.
Challenge 5- Look where it might leak
to find what you seek.
Challenge 6- Three quick bangs, one big boom,
hit the ceiling to exit tomb.
Challenge 7- Slanted bridge, fence not touching floor, and high ledge all tease,
but the corner to inspect is none of these.
Challenge 8- Falling short, need more juice,
why not use that small brown goose?
Challenge 9- A variety in weapons is what you need,
but not to kill or make things bleed,
you need them to obtain what you lack
or to blow things up through a crack...
Challenge 10- Grab what has a long end
before you ascend.
Challenge 11- Under with sniper or over with shotgun,
barrels on teleporter- you need to unblock them.
Challenge 12- The regenerator heals when push comes to shove,
the cross next to it is a marker for what’s above.
Challenge 13- The blueish glow does not work,
a little green will fix this quirk.
Challenge 14- The equipment here is all you face,
use it to find a hidden place.
Challenge 15- Equipment-wise you’ve found the other,
now to get it from one location to another.
Challenge 16- The deed is done, you need a way out,
a variation of task 2, no doubt.
Challenge 17- Back to where you were before,
but now equipped with something more,
but instead of lifting yourself from the floor,
get something else to where it hasn’t been before.
Challenge 18- Now you can access a new room to walk,
and find new things to unblock.
Challenge 19- Solid repetition is the key
to get back to where you need to be.
Challenge 20- If you’ve succeeded with the previous case
then put what you have in the obvious place.
Challenge 21- Through the tunnel, up the ledge,
only look back when at the edge.
Challenge 22- This is a stunt you need to fail,
hitting bottom before you bail.
Challenge 23- Back to the monstrous Pit of Doom,
a Leap of Faith to cross the room.
Challenge 24- Here there is an escape plus an opportunity to open a new path,
but you’ll need a longer range weapon if you do the math.
Challenge 25- Once more a familiar trail of green and gray
but if the last challenge was done the right way,
then you’ll enter the final room,
but beware the impending doom.
*END SPOILER ALERT*
Overview 1
Overview 2
Overview 3
Challenge 1
Challenge 2
First Lobby
Second Lobby
Challenge 8
Challenge 9
Challenge 10
Challenge 13
Grav Lift Room
Challenge 18
Tunnel Room
Pit of Doom
Challenge 24
Final Room
Enjoy,
Mander
Sunday, October 5, 2008
Good News
Okay, there was bad news, and no new projects for a while there, so now it's about time there was some good news. Actually, to be truthful, there's both good news, and better news.
The good news is that I got my computer back, and it's working well. I just need to re-install some programs, then I'll be back making machinimas.
The better news is that I have completed yet another Halo 3 map - "Mind Gouge". Mind Gouge (yes, I renamed it) is the third and final installment of my "Mind" series of puzzle maps. And yeah, I did say final- by the time I feel like making another puzzle map and coming up with all the ideas and planning it all out, Bungie will have probably come out with a new game. But don't fret because this one is really good. The length alone is about equal to Mind Trap and Mind Snare put together and then some. It's just going through the testing process right now (again by BuddhaCrane), and by the next post it will be complete. I'll take some screenshots of it, throw it up on Bungie.net, and post the link and description here. I hope you'll enjoy it and if you find it too hard or get stuck, you can always ask for assistance over xbox live and I can message you back or even show you through the map if I have time. If you don't already know, my gamertag's mander A1.
Thanks for your patience
-Mander
The good news is that I got my computer back, and it's working well. I just need to re-install some programs, then I'll be back making machinimas.
The better news is that I have completed yet another Halo 3 map - "Mind Gouge". Mind Gouge (yes, I renamed it) is the third and final installment of my "Mind" series of puzzle maps. And yeah, I did say final- by the time I feel like making another puzzle map and coming up with all the ideas and planning it all out, Bungie will have probably come out with a new game. But don't fret because this one is really good. The length alone is about equal to Mind Trap and Mind Snare put together and then some. It's just going through the testing process right now (again by BuddhaCrane), and by the next post it will be complete. I'll take some screenshots of it, throw it up on Bungie.net, and post the link and description here. I hope you'll enjoy it and if you find it too hard or get stuck, you can always ask for assistance over xbox live and I can message you back or even show you through the map if I have time. If you don't already know, my gamertag's mander A1.
Thanks for your patience
-Mander
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