The official blog of SavageShore Creations. Here you will find updates about news in gaming, reliable reviews ranging from new game releases to a number of TV shows, videos which will primarily consist of machinimas, and maps and games that I've created in either Halo 3 or Halo: Reach. You will find that the majority of my work will be oriented around the Xbox 360 as that is the console of my choice. This site will also be serving as my online portfolio, so everything I post here will contribute to that, and I don't frankly care whether any of it gets views or not. For those who are tuning in for entertainment, I hope you enjoy what I have to offer.

Thursday, March 12, 2009

Dead Space

Well, the map is done- it's just being playtested right now. It'll be uploaded to my fileshare on friday, and I'll post the links to it on here on saturday. But, in the meantime, why don't I give you some info on it, and yes- pictures.

Story- It's another day at work in a three story office building. Or so it seems... bob is sitting at his desk when he hears some shuffling in the ceiling above his head. Unaware of the zombie apocalypse taking place outside, he decides to investigate. The noise is coming from the vents! He thinks he can see something up there. It looks like- like a- a- SWORD! The camoflauged zombie leaps out of the vent at Bob and slays him on site. Bob's friend Pete witnesses the carnage and pulls a battle rifle out his desk, that he's been saving for emergencies. He shoots the zombie, warns his fellow workers, and then makes his way to the secret passage that only he knows about...

Dead Space

The name is original, it's the sequel to Work Space. But much like the videogame Dead Space- it features zombies coming out of the vents.
The first zombie spawns in a room where the teleporter unblocks after 30 seconds, giving the humans a decent amount of time to prepare for their fight for survival. The zombies respawn on the roof in a small, boxed area where they can enter the vents.
The humans spawn on the second floor of the building. They can go to the top floor where the best weapons are, but beware, this is also where a lot of vents are. The basement is safer, but weapons are more sparce and weaker. There is also a secret passage on the map that is a good place to make a stand.
There are five different ways that the zombies can enter the building through the vents. There are two that lead to the top floor, two that led to the middle floor, and one that drops off the balcony.
This map features two long hallways, two impressive staircases, a balcony, vents, a secret passage, and a basement. The building's shape is rather like an "L" save the top floor, which is more like a triangle.

And so, without further ado, here are the pictures and the link that will be updated on Saturday

The top floor balcony


The grand staircase


View 2 of the balcony


The curved staircase

A vent exit

The top hallway and vent


The bottom hallway



The vents

The middle floor
The basement
You're welcome
-Mander

Saturday, March 7, 2009

Big Update

Okay, so as some of you may have noticed many of my vids are being removed from Youtube or muted. Apparently it's the start of some sort of epidemic, as there are a huge amount of complaints currently flooding Youtube. If you use any popular music in your videos they will be removed. It doesn't matter if you give the artists credit, or whatever- it will get taken down. The only way to have the music is to purchase the 20 thousand dollar licenses, which I think it is safe to say that is not a realistic option for the majority of Youtube users. This is being done by WMG (Warner's Music Group), apparently they own the rights to the music, and will take the videos down if they include any of it- even if the artist of the song doesn't want it removed! Seriously, just search WMG on YouTube and you'll see what I mean. United Nations of Halo got removed, and now I'm pissed. So I guess from now on, I'll have to use lesser known music in my vids.

Whatever, that doesn't affect the good news that I'm about to give you. A new map. It's not done yet but it will be within a couple of days. And no this one isn't a puzzle map, it's an infection map. It's Dead Space, the highly requested sequel to my original hit Work Space. It's currently in the process of being made, and I'll tell you now that it is extremely superior to Work Space. This time the havoc takes place in a three story building, and the forging is top notch. Seeing as how Work Space was only the third map I made, my forging has improved greatly since then.
I should beable to get it to you by the next update.

I should also tell you that I plan to make a couple more new maps once I get my hands on the Mythic Map Pack. One will be my own version of the minigame "Monster Jam". The other will be my long-planned "Infection Colliseum" as Sandbox is the ideal map to forge it on. I also plan to do another puzzle map on Sandbox in the future. There are some problems that I have with Sandbox though. Sure, it's got three levels of forging awesomeness but the item content is less than what I expected. They got tons of cool new stuff, but they took out fence walls, sheild doors, and I believe a lot of the movable objects, such as crates, dumpsters etc. This eliminates many of the great tools for puzzle maps, so I'll have to see what I can do.
And here`s another cool thing: I posted my idea of a gamerscore system with rewards (see post below) on Microsoft's xbox forums. It was greatly received by the community and so I sent the forum to Microsoft and it seems that they've taken the idea seriously. I was sent a link where it looks like future games will reward avatar clothing for achievements associated with the game! How cool is that- and it was my idea!
If you're interested, here's the link:

As for the great gap in updates, I have a reason. I went to Sayulita, Mexico for two weeks of fun, and then came back to loads of school work, exams, and essays.

Don't believe me? Here are the pics:



This is how lush it is.

That's me and my old man, chilling it out together

My parents, and I, hitting up the surf.

I got up almost every morning to go surfing at 7
And still with this... Cut it out.