What's up viewers? Happy holidays, I hope you guys are enjoying them as much as I am. And I obviously have been as I've been too busy to get a damn project on here. I've been putting in the hours at my job, even had to work on Christmas, which I spent at my parent's place with the whole massive Mervin family. Also got to go sledding and play some ice hockey at an arena. It's been awesome. For Christmas I got some great new games such as Call of Duty 5, Left 4 Dead, and Prince of Persia, alongside many other things including scuba gear for our Mexico trip, jeans, shirts, microsoft points, a watch, a belt, and even a box of Froot Loops cereal, my favourite.
Then on Boxing day I went out and purchased a new Samsung 32" flatscreen HD TV. It's awesome, and means that now videos will be much easier to make since I should beable to run the feed through my TV instead of having to run it directly into my computer as I had to before. I'm slowly making progress on the Mind Snare Machinima, but since it's so time consuming, I'm going to release my Mind Gouge Walkthrough before it, just so you guys got something to watch. I'll also have to redo my Work Space video since it got removed for a copyright violation (I used Enter Sandman and didn't give credit). It seems that Metallica is cracking down on the use of their songs on the net as one of Digitalph33r's movies was also removed for using one of their songs. It's not a big deal though, it won't be very hard to re-edit the video and upload it on my SavageShoreCreations account.
I hope that it was because I didn't give them credit that it was taken down, because if videos are violating copyright laws by having songs in them which haven't had their rights purchased, regardless of whether they're given credit or not, then half of the videos on Youtube will be removed. I know that this is the case for videos of which a profit is made from, but most Youtube videos are non-profitable, and so should be exempt. For more on this you can watch DigitalPh33r's Guide to Making Halo 3 Machinima : Part One, where I believe he touches on this subject in the second half of the video.
Anyways, I doubt that it'll be much of a problem, as my only other video that doesn't give credit for a song in it is my Recluse Mansion video which uses the song "Requem for a Dream". This video is also on my old account so the plus side of this will be that if "Recluse Mansion" gets removed too then I'll have all my videos under one account.
Happy Holidays, and keep an eye out for my Mind Gouge video, which will be released soon.
-Mander
The official blog of SavageShore Creations. Here you will find updates about news in gaming, reliable reviews ranging from new game releases to a number of TV shows, videos which will primarily consist of machinimas, and maps and games that I've created in either Halo 3 or Halo: Reach. You will find that the majority of my work will be oriented around the Xbox 360 as that is the console of my choice. This site will also be serving as my online portfolio, so everything I post here will contribute to that, and I don't frankly care whether any of it gets views or not. For those who are tuning in for entertainment, I hope you enjoy what I have to offer.
Sunday, December 28, 2008
Monday, December 1, 2008
Saturday, November 8, 2008
November Update
I'm aware that I haven't been updating this blog as much lately and there seems to be less viewers as a result. University is the main reason for the lack of action around here. But that doesn't mean that I have stopped making projects- I have a fair few currently planned that I'm excited about and anxious to complete. First off is my Mind Snare Machinima which is nearing completion and is likely to be done and uploaded either by the next update or the one after that. And here's a list of the other projects that you may be seeing soon (in order of appearance):
Videos
- Mind Gouge Walkthrough: A quick and standard walkthrough for my latest puzzle map. This type of video is easy to do so expect it soon after the Mind Snare Machinima.
- Chief's Journey Episode 1: I've got many great ideas for the pilot episode of this comedy series. It should be better received than UNOH's pilot episode since it doesn't require me doing any shitty accents.
Maps
- Infection Colliseum: Long have you heard about this map, long have I planned it, and long have my friends over Live bugged me about making it since I told them how it was going to work. Don't worry, it's coming soon. I just want to make sure that it's reached it's potential when it's released. It will revolutionize the Infection gametype.
- Vent Space: Yes I have planned a sequel to my hit infection map "Work Space". Work Space was only the third map I made so I am curious as to how well of a vent-themed infection map I can make now with more experience under my belt. A few ideas have welled up in my head and I'm anxious to translate them to the Forge. I was originally planning to call this one "Dead Space" but after I thought of it EA released word of their horror game with the same title. Who knows, maybe I'll still call it "Dead Space" as it will share the theme with the game of zombies coming out of the vents. The only thing is that people will think it's a rip-off when I actually thought of it first!
Also, I have become friends with the creator of Black Light Productions (makers of the "Phil" series on Machinima.com and Youtube), and would recommend for you guys to check out their work if you haven't already. They're pretty kickass so I've put a link to their blog on the side of mine under "Affiliates". Check it out.
And there you have it, some things to look forward to seeing on this blog in the near future (I hope to complete them all before the new year). Thanks for tuning in.
-Mander
Videos
- Mind Gouge Walkthrough: A quick and standard walkthrough for my latest puzzle map. This type of video is easy to do so expect it soon after the Mind Snare Machinima.
- Chief's Journey Episode 1: I've got many great ideas for the pilot episode of this comedy series. It should be better received than UNOH's pilot episode since it doesn't require me doing any shitty accents.
Maps
- Infection Colliseum: Long have you heard about this map, long have I planned it, and long have my friends over Live bugged me about making it since I told them how it was going to work. Don't worry, it's coming soon. I just want to make sure that it's reached it's potential when it's released. It will revolutionize the Infection gametype.
- Vent Space: Yes I have planned a sequel to my hit infection map "Work Space". Work Space was only the third map I made so I am curious as to how well of a vent-themed infection map I can make now with more experience under my belt. A few ideas have welled up in my head and I'm anxious to translate them to the Forge. I was originally planning to call this one "Dead Space" but after I thought of it EA released word of their horror game with the same title. Who knows, maybe I'll still call it "Dead Space" as it will share the theme with the game of zombies coming out of the vents. The only thing is that people will think it's a rip-off when I actually thought of it first!
Also, I have become friends with the creator of Black Light Productions (makers of the "Phil" series on Machinima.com and Youtube), and would recommend for you guys to check out their work if you haven't already. They're pretty kickass so I've put a link to their blog on the side of mine under "Affiliates". Check it out.
And there you have it, some things to look forward to seeing on this blog in the near future (I hope to complete them all before the new year). Thanks for tuning in.
-Mander
Saturday, October 25, 2008
What's New
Well, I've updated the last post with the hints to Mind Gouge so be sure to check them out. As you can see they took awhile because I decided to rhyme them so that they would sound a bit more clever. Whether they actually do or not, I have no idea.
Anyways, I'm starting to feel a little guilty for not releasing a new video to my subscribers for a long time. I'm getting about five new subscribers a week and have nothing new to give them. Hopefully this will help push me into finishing my Mind Snare Machinima (which should be pretty awesome). But honestly you guys got to cut me some slack as I'm full-time at the university here, working 30 hours a week at my job, enrolled in a Scuba Diving Course, and giving my girlfriend a fair amount of attention too. I really appreciate the support I get from you guys but just don't expect something new every week with me. I actually was planning on writing a review for Dead Space (the game I recently picked up) but I haven't found the time. Maybe I still will if I do but don't count on it. In the meantime I can give you a short summary of what it's about though.
It's an awesome horror game by EA, where you're a couple hundred years into the future and are investigating a distress signal sent out from the massive mining spaceship the Isshimora. The graphics and story are great and the gameplay is terrifying. Mutated corpses run through the ventilation system and sneak up behind you to tear your limbs off. Sometimes they also pretend to play dead and just as you walk by them they'll jump up and maul you. It's awesome. Also EA's incorporated a combat system called "Strategic Dismemberment" which basically works exactly how it sounds. You have to strategically dismember your enemies limb by bloody limb to stop them from killing you. You shoot off their heads- they just get pissed off, you shoot off their legs- they'll crawl to you. You basically have to take them completely apart and then finish them with a curb stop to survive. While there is a lot of blood and guts it's not an excessively gorey game, which is a good thing as I find games with too much gore aren't very realistic and sometimes just downright disturbing. Probably the most disturbing part about this game is the infected fetus corpses that attack you, and when they get too close your character is forced to grab them and boot them across the room. I never thought I'd play a game where you drop-kick a baby, but it's actually an extremely fun and scary game.
Check it out.
-Mander
Anyways, I'm starting to feel a little guilty for not releasing a new video to my subscribers for a long time. I'm getting about five new subscribers a week and have nothing new to give them. Hopefully this will help push me into finishing my Mind Snare Machinima (which should be pretty awesome). But honestly you guys got to cut me some slack as I'm full-time at the university here, working 30 hours a week at my job, enrolled in a Scuba Diving Course, and giving my girlfriend a fair amount of attention too. I really appreciate the support I get from you guys but just don't expect something new every week with me. I actually was planning on writing a review for Dead Space (the game I recently picked up) but I haven't found the time. Maybe I still will if I do but don't count on it. In the meantime I can give you a short summary of what it's about though.
It's an awesome horror game by EA, where you're a couple hundred years into the future and are investigating a distress signal sent out from the massive mining spaceship the Isshimora. The graphics and story are great and the gameplay is terrifying. Mutated corpses run through the ventilation system and sneak up behind you to tear your limbs off. Sometimes they also pretend to play dead and just as you walk by them they'll jump up and maul you. It's awesome. Also EA's incorporated a combat system called "Strategic Dismemberment" which basically works exactly how it sounds. You have to strategically dismember your enemies limb by bloody limb to stop them from killing you. You shoot off their heads- they just get pissed off, you shoot off their legs- they'll crawl to you. You basically have to take them completely apart and then finish them with a curb stop to survive. While there is a lot of blood and guts it's not an excessively gorey game, which is a good thing as I find games with too much gore aren't very realistic and sometimes just downright disturbing. Probably the most disturbing part about this game is the infected fetus corpses that attack you, and when they get too close your character is forced to grab them and boot them across the room. I never thought I'd play a game where you drop-kick a baby, but it's actually an extremely fun and scary game.
Check it out.
-Mander
Wednesday, October 15, 2008
Mind Gouge Complete
My latest and greatest puzzle map "Mind Gouge" is complete and ready to go. This map is HUGE and will push your logic to breaking point. It has been rigorously tested and is now 100% break proof. You will not find anything on this map that I'm not aware of and that will allow to skip any challenges. The hints are done for all 25 challenges (many of which include numerous sub-challenges) and if you get stuck there is a walkthrough available. So, without futher ado, here are the pictures and links to download it:
Download Mind Gouge Here
Download Cracked Skull Gametype Here
*SPOILER ALERT*
Mind Gouge Hints
Challenge 1- There would be much sense
in finding what shoots through fence.
Challenge 2- In order for you to complete this strife,
you need the guts to take a life.
Challenge 3- Walls, ceiling, and floor are to what you have come;
bother with the one that doesn’t hum.
Challenge 4- Make sure you’ve got everything with your ride,
before departing to the other side.
Challenge 5- Look where it might leak
to find what you seek.
Challenge 6- Three quick bangs, one big boom,
hit the ceiling to exit tomb.
Challenge 7- Slanted bridge, fence not touching floor, and high ledge all tease,
but the corner to inspect is none of these.
Challenge 8- Falling short, need more juice,
why not use that small brown goose?
Challenge 9- A variety in weapons is what you need,
but not to kill or make things bleed,
you need them to obtain what you lack
or to blow things up through a crack...
Challenge 10- Grab what has a long end
before you ascend.
Challenge 11- Under with sniper or over with shotgun,
barrels on teleporter- you need to unblock them.
Challenge 12- The regenerator heals when push comes to shove,
the cross next to it is a marker for what’s above.
Challenge 13- The blueish glow does not work,
a little green will fix this quirk.
Challenge 14- The equipment here is all you face,
use it to find a hidden place.
Challenge 15- Equipment-wise you’ve found the other,
now to get it from one location to another.
Challenge 16- The deed is done, you need a way out,
a variation of task 2, no doubt.
Challenge 17- Back to where you were before,
but now equipped with something more,
but instead of lifting yourself from the floor,
get something else to where it hasn’t been before.
Challenge 18- Now you can access a new room to walk,
and find new things to unblock.
Challenge 19- Solid repetition is the key
to get back to where you need to be.
Challenge 20- If you’ve succeeded with the previous case
then put what you have in the obvious place.
Challenge 21- Through the tunnel, up the ledge,
only look back when at the edge.
Challenge 22- This is a stunt you need to fail,
hitting bottom before you bail.
Challenge 23- Back to the monstrous Pit of Doom,
a Leap of Faith to cross the room.
Challenge 24- Here there is an escape plus an opportunity to open a new path,
but you’ll need a longer range weapon if you do the math.
Challenge 25- Once more a familiar trail of green and gray
but if the last challenge was done the right way,
then you’ll enter the final room,
but beware the impending doom.
*END SPOILER ALERT*

Overview 1

Overview 2

Overview 3

Challenge 1

Challenge 2

First Lobby

Second Lobby

Challenge 8

Challenge 9

Challenge 10

Challenge 13

Grav Lift Room

Challenge 18

Tunnel Room

Pit of Doom

Challenge 24

Final Room
Enjoy,
Mander
Download Mind Gouge Here
Download Cracked Skull Gametype Here
*SPOILER ALERT*
Mind Gouge Hints
Challenge 1- There would be much sense
in finding what shoots through fence.
Challenge 2- In order for you to complete this strife,
you need the guts to take a life.
Challenge 3- Walls, ceiling, and floor are to what you have come;
bother with the one that doesn’t hum.
Challenge 4- Make sure you’ve got everything with your ride,
before departing to the other side.
Challenge 5- Look where it might leak
to find what you seek.
Challenge 6- Three quick bangs, one big boom,
hit the ceiling to exit tomb.
Challenge 7- Slanted bridge, fence not touching floor, and high ledge all tease,
but the corner to inspect is none of these.
Challenge 8- Falling short, need more juice,
why not use that small brown goose?
Challenge 9- A variety in weapons is what you need,
but not to kill or make things bleed,
you need them to obtain what you lack
or to blow things up through a crack...
Challenge 10- Grab what has a long end
before you ascend.
Challenge 11- Under with sniper or over with shotgun,
barrels on teleporter- you need to unblock them.
Challenge 12- The regenerator heals when push comes to shove,
the cross next to it is a marker for what’s above.
Challenge 13- The blueish glow does not work,
a little green will fix this quirk.
Challenge 14- The equipment here is all you face,
use it to find a hidden place.
Challenge 15- Equipment-wise you’ve found the other,
now to get it from one location to another.
Challenge 16- The deed is done, you need a way out,
a variation of task 2, no doubt.
Challenge 17- Back to where you were before,
but now equipped with something more,
but instead of lifting yourself from the floor,
get something else to where it hasn’t been before.
Challenge 18- Now you can access a new room to walk,
and find new things to unblock.
Challenge 19- Solid repetition is the key
to get back to where you need to be.
Challenge 20- If you’ve succeeded with the previous case
then put what you have in the obvious place.
Challenge 21- Through the tunnel, up the ledge,
only look back when at the edge.
Challenge 22- This is a stunt you need to fail,
hitting bottom before you bail.
Challenge 23- Back to the monstrous Pit of Doom,
a Leap of Faith to cross the room.
Challenge 24- Here there is an escape plus an opportunity to open a new path,
but you’ll need a longer range weapon if you do the math.
Challenge 25- Once more a familiar trail of green and gray
but if the last challenge was done the right way,
then you’ll enter the final room,
but beware the impending doom.
*END SPOILER ALERT*

Overview 1

Overview 2

Overview 3

Challenge 1

Challenge 2

First Lobby

Second Lobby

Challenge 8

Challenge 9

Challenge 10

Challenge 13

Grav Lift Room

Challenge 18

Tunnel Room

Pit of Doom

Challenge 24

Final Room
Enjoy,
Mander
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